﻿capital = 592
# oob = "ZMN_1936"
recruit_character = ZMN_duan_baoji
recruit_character = ZMN_sun_zhelan
recruit_character = ZMN_tao_dong
recruit_character = ZMN_nianzu_feng
recruit_character = ZMN_xing_li
recruit_character = ZMN_ciyu_hu
recruit_character = ZMN_gui_ma
recruit_character = ZMN_zengsheng_shen
recruit_character = ZMN_kseyu_ruihuan
recruit_character = ZMN_hongki_dong
recruit_character = ZMN_deming_sung
recruit_character = ZMN_deming_yu
recruit_character = ZMN_wei_tsai
recruit_character = ZMN_gangis_lu
recruit_character = ZMN_chonglin_bao
recruit_character = ZMN_chuanli_yang
recruit_character = ZMN_dongei_jiang
recruit_character = ZMN_siyu_wei
recruit_character = ZMN_fuhua_yang
recruit_character = ZMN_heng_bei
recruit_character = ZMN_bohai_meng
recruit_character = ZMN_jiang_zhou
recruit_character = ZMN_zmn_jungo_polit_11
recruit_character = ZMN_zmn_high_command_8
recruit_character = ZMN_zmn_jungo_polit_10
recruit_character = ZMN_zmn_high_command_9
recruit_character = ZMN_zmn_jungo_polit_13
recruit_character = ZMN_zmn_jungo_polit_12
recruit_character = ZMN_zmn_jungo_polit_15
recruit_character = ZMN_zmn_jungo_polit_14
recruit_character = ZMN_zmn_jungo_polit_16
recruit_character = ZMN_zmn_high_command_1
recruit_character = ZMN_zmn_high_command_2
recruit_character = ZMN_zmn_high_command_3
recruit_character = ZMN_zmn_high_command_4
recruit_character = ZMN_zmn_high_command_5
recruit_character = ZMN_zmn_high_command_6
recruit_character = ZMN_zmn_high_command_7
recruit_character = ZMN_zmn_high_command_11
recruit_character = ZMN_zmn_high_command_10
recruit_character = ZMN_zmn_theorist_1
recruit_character = ZMN_zmn_jungo_polit_8
recruit_character = ZMN_zmn_theorist_2
recruit_character = ZMN_zmn_jungo_polit_9
recruit_character = ZMN_zmn_theorist_3
recruit_character = ZMN_zmn_theorist_4
recruit_character = ZMN_zmn_theorist_5
recruit_character = ZMN_zmn_theorist_6
recruit_character = ZMN_zmn_theorist_7
recruit_character = ZMN_zmn_jungo_polit_2
recruit_character = ZMN_zmn_jungo_polit_3
recruit_character = ZMN_zmn_jungo_polit_1
recruit_character = ZMN_zmn_jungo_polit_6
recruit_character = ZMN_zmn_jungo_polit_4
recruit_character = ZMN_zmn_jungo_polit_5
recruit_character = ZMN_zmn_jungo_army_chief_3
recruit_character = ZMN_zmn_jungo_army_chief_2
recruit_character = ZMN_zmn_jungo_army_chief_1
recruit_character = ZMN_zmn_air_chief_4
recruit_character = ZMN_zmn_air_chief_5
recruit_character = ZMN_zmn_air_chief_2
recruit_character = ZMN_zmn_air_chief_3
recruit_character = ZMN_zmn_jungo_army_chief_5
recruit_character = ZMN_zmn_air_chief_1
recruit_character = ZMN_zmn_jungo_army_chief_4
recruit_character = ZMN_zmn_navy_chief_4
recruit_character = ZMN_zmn_navy_chief_1
recruit_character = ZMN_zmn_navy_chief_2
recruit_character = ZMN_zmn_navy_chief_3
recruit_character = ZMN_mao_dong	# XMI Минь
recruit_character = ZMN_luo_jiahao	# XCH Чу
recruit_character = ZMN_bao_duan	# ZYU ЮЭ
recruit_character = ZMN_xian_zhou	# ZXS Шу
recruit_character = ZMN_sky_warlord
recruit_character = ZMN_Meixing_Rong
recruit_character = ZMN_Leebao_Ling
recruit_character = ZMN_Tao_An
recruit_character = ZMN_Wang_Shun

set_research_slots = 4	
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1
	tech_engineers = 1
	tech_recon = 1
	marines = 1
	tech_mountaineers = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1	
		
	mobile_warfare = 1	
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	mechanical_computing = 1
	radio = 1
	radio_detection = 1
	fuel_silos = 1
	fuel_refining = 1
	basic_train = 1
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_heavy_tank = 1
	}
	set_oob = "ZMN_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		engine_tech_1 = 1
	}
	set_oob = "ZMN_1936_nsb"
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
	set_naval_oob = "ZMN_1936navy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
#		# basic_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
#		#   improved_secondary_battery = 1
		basic_fire_control_system = 1
	}
	set_naval_oob = "ZMN_1936mtg"	
}
if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "ZMN_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			iw_large_airframe = 1
			basic_medium_airframe = 1
			basic_small_airframe = 1
		}
	else = {
		set_air_oob = "ZMN_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1
		}
	}
}

set_variable = { zth_denejki_var = 1000 }	# Денежки в фонде НА СИНЬКУ))

create_faction = Fangyu_xieyi
add_to_faction = ZTH
add_to_faction = ZXU
add_to_faction = ZLN	
add_to_faction = ZBS
add_to_faction = ZLF
add_to_faction = ZSI
add_to_faction = ZHN
add_to_faction = ZHK
add_to_faction = XCK
add_to_faction = ZNA

mark_as_seishu_member = yes
set_variable = { GLOBAL.seishu_leader = ZMN }

### для восстаний по ККРРС. оправдание доверия
set_variable = { var = zmn_kkrrs_omniki_nedovolstvo_var value = 5 }
set_variable = { var = zmn_kkrrs_beiisty_nedovolstvo_var value = 3 }
set_variable = { var = zmn_kkrrs_vany_nedovolstvo_var value = 2 }

ZTH = {
	mark_as_seishu_member = yes
}
ZXU = {
	mark_as_seishu_member = yes
}
ZLN = {
	mark_as_seishu_member = yes
}
ZBS = {
	mark_as_seishu_member = yes
}
ZLF = {
	mark_as_seishu_member = yes
}
ZSI = {
	mark_as_seishu_member = yes
}
ZHN = {
	mark_as_seishu_member = yes
}
ZHK = {
	mark_as_seishu_member = yes
}
ZNA = {
	mark_as_seishu_member = yes
}

add_ideas = {
	zmn_nedeesp_monarch
	zmn_finans_kriz
	zmn_bezrabot
	zmn_upadok_armii
	zth_aktsioner_sinki
	Ogranichennaya_monarchy
}
ZMN = {
	country_event = { id = jungo.29 days = 2 }	
}

set_convoys = 300

give_guarantee = XNU	
give_guarantee = ZWB

set_politics = {	
	ruling_party = democratic
	last_election = "1986.1.1"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 60
	fascism = 10
	communism = 3
	neutrality = 27
}
if = {
	limit = {
		has_dlc = "Waking the Tiger"
	}
	set_autonomy = {
		target = ZTH
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	set_autonomy = {
		target = ZXU
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	set_autonomy = {
		target = ZLN
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	set_autonomy = {
		target = ZBS
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	set_autonomy = {
		target = ZLF
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	set_autonomy = {
		target = ZSI
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	set_autonomy = {
		target = ZHN
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	set_autonomy = {
		target = ZHK
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	set_autonomy = {
		target = XCK
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	set_autonomy = {
		target = ZNA
		autonomous_state =  autonomy_wtt_imperial_associate
	}
	else = {
		puppet = ZTH
		puppet = ZXU
		puppet = ZLN	
		puppet = ZBS
		puppet = ZLF
		puppet = ZSI
		puppet = ZHN	
		puppet = ZHK
        	puppet = XCK
		puppet =ZNA		
	}
}	

if = {
	limit = { has_dlc = "Together for Victory" }
	add_to_tech_sharing_group = seishu_research
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Variants ###
	# Submarines #
	create_equipment_variant = {
		name = "S Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 3
		}
	}	
	# Destroyers #
	create_equipment_variant = {
		name = "D Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 1
		}		
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "LC Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 2
			ship_anti_air_upgrade = 3
		}		
	}	
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "HC Class"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 3
			ship_armor_upgrade = 3
			ship_gun_upgrade = 3
		}
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "BC Class"
		type = battle_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 2
			ship_armor_upgrade = 3
			ship_gun_upgrade = 2
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "BS Class"
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 2
			ship_armor_upgrade = 3
			ship_gun_upgrade = 3
		}
	}	
}
if = {
	limit = { has_dlc = "Man the Guns" }
	### Variants ###
	# Submarines #
	create_equipment_variant = {
		name = "S Class"
		type = ship_hull_submarine_1
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}	
	# Destroyers #
	create_equipment_variant = {
		name = "D Class"
		type = ship_hull_light_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}		
	}	
	# Light Cruisers #
	create_equipment_variant = {
		name = "LC Class"
		type = ship_hull_cruiser_1		
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}		
	}	
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "HC Class"
		type = ship_hull_cruiser_1		
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "BC Class"
		type = ship_hull_heavy_1	
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = empty
		}		
	}

	# Battleships #
	create_equipment_variant = {
		name = "BS Class"
		type = ship_hull_heavy_1		
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "AV Class"
		type = ship_hull_carrier_1		
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_deck_space
		}
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "LTH1"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
		obsolete = yes		
		icon = "gfx/interface/technologies/ZSL_gwtank_medium.dds"
	}
	create_equipment_variant = {
		name = "LTH2"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 5
			tank_nsb_armor_upgrade = 1
		}		
		obsolete = yes
		icon = "gfx/interface/technologies/ZMN_basic_tank_light.dds"
	}
	create_equipment_variant = {
		name = "HTH1"
		type = heavy_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_heavy_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = secondary_turret_hmg
			special_type_slot_3 = secondary_turret_hmg
			special_type_slot_4 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_engine_upgrade = 6
			tank_nsb_armor_upgrade = 2
		}
		icon = "gfx/interface/technologies/ZMN_basic_heavy_tank.dds"		
	}
	create_equipment_variant = {
		name = "LTH model 3"
		type = light_tank_chassis_2
		parent_version = 0
		modules = {
			main_armament_slot = tank_auto_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 3
			tank_nsb_armor_upgrade = 2
		}	
		icon = "gfx/interface/technologies/ZMN_improved_tank_light.dds"
	}
}


if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "MMSP 1" #also covers Gloster Gauntlet, Hawker Demon
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "MCSP 1" 
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "MMSP 2" 
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}

	create_equipment_variant = {
		name = "MMAS 1" 
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes			
	}
	create_equipment_variant = {
		name = "MMNB 1" 
		type = small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}
	create_equipment_variant = {
		name = "MCNB 1" 
		type = cv_small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}			
	}
	create_equipment_variant = {
		name = "MMTB 1" 
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "MMTB 2" 
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_2_2x
			special_type_slot_1 = lmg_defense_turret
		}			
	}
}
 
